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Squads For Scrim On 73

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Post by Diesel Power Fri Apr 24, 2009 7:46 am

New idea:

Split our side into three groups, North, South and artillery.

North group:
  • Has tankers
  • Has infantry


South group:
  • Has tankers
  • Has infantry


Artillery group:
  • Sits in the main and does their own thing and keeps alive
  • Knows good spots for ammo and cover and stays there
  • Waits for spots and uses them when they get them
  • Trys to help where they think they can while keeping their position


Now we make the three groups:

Artillery group:
  • Commie
  • Isosolys


South group tankers:


South group infantry:


North group tankers:


North group infantry:
  • Diesel Power


Everyone tell me what the fuck they want to do! And that's right NOW!

Either infantry or tanking, and I'll get you a spot!
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Post by Isosolys Sat Apr 25, 2009 5:57 am

art art arty Smile Smile lol

the scuds an advantage with ammo it usually last a long time without losing that much ammo at all Smile but dying is most certain if im outside the base D= Razz
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Post by Diesel Power Sat Apr 25, 2009 7:40 am

Yeah we know your posi'. Razz

Yeah, better stay in. But they can kill you in the main if you're shooting out, and remember, no bubbles. Smile
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Post by Isosolys Sat Apr 25, 2009 8:32 am

o yeah theres the spot in the base (repair pad) thats pretty good with arty units.......BUT we would need constant spotting Smile Smile

dont like coalitions arty and base because theres no hiding spots with ammo anywhere else Razz and if i try moving somtimes i get killed from people that are on the edge of the map D=
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Post by Diesel Power Sat Apr 25, 2009 11:25 pm

I'l be spotting.

Coalition has spots. I'll show you at practice.

Yeah, probably best to hide in the mains.
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Post by Isosolys Mon Apr 27, 2009 8:30 am

still need more ppl D= its only 2 ppl with jobs Razz lol
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Post by TripN Mon Apr 27, 2009 6:36 pm

not to be over critical but as usmc , mec start off with the norfolk flag i think a full assaullt on that flag, have the mlrs line and the other arty line up 73 easting flag until we have secured Norfolk remember we havnt scrimmed much spitting up our forces would not be a good idea IMO. They will have the scud aimed for our main from the get go, so getting the howtzer aimed at their main from the start is highley critical mlrs should be aimed at the 73 easting flag the rest of us should attack the norfolk full 4 man infantry squad in hummer around the back and a 4 man amour squad all engineers push in on the flag to draw their amour out snipers are comepletly USLESS on this map.

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Post by Isosolys Tue Apr 28, 2009 7:08 am

lol Razz OR spec ops because it has binocs and c4 >=)

i remember trans doin a scrim in easting Smile use teh humvee and norfolk and go behind the wall then park it so you can jump on top to jump over teh wall Very Happy
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Post by Nex Messor Tue Apr 28, 2009 7:19 am

Agree'd snipers on this map probablly not good, spec ops i think will be helpful aswell as antitank
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Post by Diesel Power Tue Apr 28, 2009 10:11 am

Nex Messor wrote:Agree'd snipers on this map probablly not good, spec ops i think will be helpful aswell as antitank

LOL! Sniping was your idea you jack ass.

usmc , mec

It's not BF 2. Razz

remember we havnt scrimmed much spitting up our forces would not be a good idea IMO. They will have the scud aimed for our main from the get go

Yeah I reckon so too, main camping will probably not be allowed.

Yeah that was the plan with the infantry vehicles. Spec ops, Support and Anti-Tank kits should be all we use I think.
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Post by Nex Messor Tue Apr 28, 2009 1:08 pm

LOL fuck you fuck power, we could still use a .50 cal sniper because i would own all the engineers but probablly not on 73 eastings cos its to flat
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Post by TripN Wed Apr 29, 2009 12:33 am

ok b4 we have a interclan war i was just saying what i thought i was just about to say really the only kitts we should b3 useing is anti tank spec ops and support assault, sniper and heavy weapons is pointless ok im just going to say what i would do feel free to correct me if im wrong im open ideas 1 person jumps in howtzer already knows exactly where to aim and hit the scud fires taking it out another member jumps in the mlrs knows exactly where to fire at the 73 easting flag, sqaud #1 infantry squad 4 men take humvee around the back wall jump over 2 anti tank , 1 engineer and 1 spec opps 2 anti tank guys do not get onto the flag zone but hang back on top of the other building providing anti tank support mean while the engineer and the spec opps guy heads for the flag cap zone no need to pop ur head up to look out for tanks as the AT guys have your back watch out for nades and inf, squad #2 4 tanks all engineer class go staight up the middle causeing as much damage as possible try break into the flag zone if the flag has been capped 1 tank stay at norfolk the rest head towards easting .... pretty simple really

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Post by Nex Messor Wed Apr 29, 2009 7:32 am

I reckon 1 tank at norfolk wouldn't be enough if they all out attacked and we lost the one tank we wouldn't have enough time to spawn.
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Post by Isosolys Wed Apr 29, 2009 8:01 am

or time for arty to reload like scuds and mrls Razz
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Post by Diesel Power Wed Apr 29, 2009 9:04 am

Artillery will not have spots for the beginning of the Coalition roll out/attack.

You need to learn to pixel aim this map if you're on artillery... Iso' and Commie.

We'll go with TripN's main plan at this stage, rest is yet to be.
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Post by Isosolys Sat May 02, 2009 11:38 pm

whats pixel aim?? o.O lol
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Post by Diesel Power Sun May 03, 2009 1:22 am

Aiming artillery without spots, you go to a place where you know to aim and aim at a "pixel" being a place on your screen where you know to shoot so you can hit the target/s.

I'll show you later if you want? WHY WEREN'T YOU AT PRACTICE?
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Post by Isosolys Mon May 04, 2009 3:26 am

told you before Razz stuff happened and i couldnt play Surprised

thats pixel aim?????? so many ways to be unrealistic but very unrealistic.....i already arty without spots and look what happens......tking D=
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Post by Diesel Power Tue May 05, 2009 10:44 am

Pixe aiming is a skill you need.
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