Squads For Scrim On 73
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Squads For Scrim On 73
New idea:
Split our side into three groups, North, South and artillery.
North group:
South group:
Artillery group:
Now we make the three groups:
Artillery group:
South group tankers:
South group infantry:
North group tankers:
North group infantry:
Everyone tell me what the fuck they want to do! And that's right NOW!
Either infantry or tanking, and I'll get you a spot!
Split our side into three groups, North, South and artillery.
North group:
- Has tankers
- Has infantry
South group:
- Has tankers
- Has infantry
Artillery group:
- Sits in the main and does their own thing and keeps alive
- Knows good spots for ammo and cover and stays there
- Waits for spots and uses them when they get them
- Trys to help where they think they can while keeping their position
Now we make the three groups:
Artillery group:
- Commie
- Isosolys
South group tankers:
South group infantry:
North group tankers:
North group infantry:
- Diesel Power
Everyone tell me what the fuck they want to do! And that's right NOW!
Either infantry or tanking, and I'll get you a spot!
Re: Squads For Scrim On 73
art art arty lol
the scuds an advantage with ammo it usually last a long time without losing that much ammo at all but dying is most certain if im outside the base D=
the scuds an advantage with ammo it usually last a long time without losing that much ammo at all but dying is most certain if im outside the base D=
Isosolys- Number of posts : 632
Location : QLD
Registration date : 2008-12-27
Re: Squads For Scrim On 73
Yeah we know your posi'.
Yeah, better stay in. But they can kill you in the main if you're shooting out, and remember, no bubbles.
Yeah, better stay in. But they can kill you in the main if you're shooting out, and remember, no bubbles.
Re: Squads For Scrim On 73
o yeah theres the spot in the base (repair pad) thats pretty good with arty units.......BUT we would need constant spotting
dont like coalitions arty and base because theres no hiding spots with ammo anywhere else and if i try moving somtimes i get killed from people that are on the edge of the map D=
dont like coalitions arty and base because theres no hiding spots with ammo anywhere else and if i try moving somtimes i get killed from people that are on the edge of the map D=
Isosolys- Number of posts : 632
Location : QLD
Registration date : 2008-12-27
Re: Squads For Scrim On 73
I'l be spotting.
Coalition has spots. I'll show you at practice.
Yeah, probably best to hide in the mains.
Coalition has spots. I'll show you at practice.
Yeah, probably best to hide in the mains.
Re: Squads For Scrim On 73
still need more ppl D= its only 2 ppl with jobs lol
Isosolys- Number of posts : 632
Location : QLD
Registration date : 2008-12-27
Re: Squads For Scrim On 73
not to be over critical but as usmc , mec start off with the norfolk flag i think a full assaullt on that flag, have the mlrs line and the other arty line up 73 easting flag until we have secured Norfolk remember we havnt scrimmed much spitting up our forces would not be a good idea IMO. They will have the scud aimed for our main from the get go, so getting the howtzer aimed at their main from the start is highley critical mlrs should be aimed at the 73 easting flag the rest of us should attack the norfolk full 4 man infantry squad in hummer around the back and a 4 man amour squad all engineers push in on the flag to draw their amour out snipers are comepletly USLESS on this map.
TripN- Number of posts : 96
Registration date : 2008-10-02
Re: Squads For Scrim On 73
lol OR spec ops because it has binocs and c4 >=)
i remember trans doin a scrim in easting use teh humvee and norfolk and go behind the wall then park it so you can jump on top to jump over teh wall
i remember trans doin a scrim in easting use teh humvee and norfolk and go behind the wall then park it so you can jump on top to jump over teh wall
Isosolys- Number of posts : 632
Location : QLD
Registration date : 2008-12-27
Re: Squads For Scrim On 73
Agree'd snipers on this map probablly not good, spec ops i think will be helpful aswell as antitank
Nex Messor- Number of posts : 490
Registration date : 2008-10-20
Re: Squads For Scrim On 73
Nex Messor wrote:Agree'd snipers on this map probablly not good, spec ops i think will be helpful aswell as antitank
LOL! Sniping was your idea you jack ass.
usmc , mec
It's not BF 2.
remember we havnt scrimmed much spitting up our forces would not be a good idea IMO. They will have the scud aimed for our main from the get go
Yeah I reckon so too, main camping will probably not be allowed.
Yeah that was the plan with the infantry vehicles. Spec ops, Support and Anti-Tank kits should be all we use I think.
Re: Squads For Scrim On 73
LOL fuck you fuck power, we could still use a .50 cal sniper because i would own all the engineers but probablly not on 73 eastings cos its to flat
Nex Messor- Number of posts : 490
Registration date : 2008-10-20
Re: Squads For Scrim On 73
ok b4 we have a interclan war i was just saying what i thought i was just about to say really the only kitts we should b3 useing is anti tank spec ops and support assault, sniper and heavy weapons is pointless ok im just going to say what i would do feel free to correct me if im wrong im open ideas 1 person jumps in howtzer already knows exactly where to aim and hit the scud fires taking it out another member jumps in the mlrs knows exactly where to fire at the 73 easting flag, sqaud #1 infantry squad 4 men take humvee around the back wall jump over 2 anti tank , 1 engineer and 1 spec opps 2 anti tank guys do not get onto the flag zone but hang back on top of the other building providing anti tank support mean while the engineer and the spec opps guy heads for the flag cap zone no need to pop ur head up to look out for tanks as the AT guys have your back watch out for nades and inf, squad #2 4 tanks all engineer class go staight up the middle causeing as much damage as possible try break into the flag zone if the flag has been capped 1 tank stay at norfolk the rest head towards easting .... pretty simple really
TripN- Number of posts : 96
Registration date : 2008-10-02
Re: Squads For Scrim On 73
I reckon 1 tank at norfolk wouldn't be enough if they all out attacked and we lost the one tank we wouldn't have enough time to spawn.
Nex Messor- Number of posts : 490
Registration date : 2008-10-20
Re: Squads For Scrim On 73
or time for arty to reload like scuds and mrls
Isosolys- Number of posts : 632
Location : QLD
Registration date : 2008-12-27
Re: Squads For Scrim On 73
Artillery will not have spots for the beginning of the Coalition roll out/attack.
You need to learn to pixel aim this map if you're on artillery... Iso' and Commie.
We'll go with TripN's main plan at this stage, rest is yet to be.
You need to learn to pixel aim this map if you're on artillery... Iso' and Commie.
We'll go with TripN's main plan at this stage, rest is yet to be.
Re: Squads For Scrim On 73
whats pixel aim?? o.O lol
Isosolys- Number of posts : 632
Location : QLD
Registration date : 2008-12-27
Re: Squads For Scrim On 73
Aiming artillery without spots, you go to a place where you know to aim and aim at a "pixel" being a place on your screen where you know to shoot so you can hit the target/s.
I'll show you later if you want? WHY WEREN'T YOU AT PRACTICE?
I'll show you later if you want? WHY WEREN'T YOU AT PRACTICE?
Re: Squads For Scrim On 73
told you before stuff happened and i couldnt play
thats pixel aim?????? so many ways to be unrealistic but very unrealistic.....i already arty without spots and look what happens......tking D=
thats pixel aim?????? so many ways to be unrealistic but very unrealistic.....i already arty without spots and look what happens......tking D=
Isosolys- Number of posts : 632
Location : QLD
Registration date : 2008-12-27
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